[Jason Thompson speaking]: Within that, it’s those scholars who are kind of reflexive about the limitation of that thinking so that … and I try to do this too. Like, I’ll say, “Well, as a rhetorician...” But then when I’m writing about games specifically, I’ll try to say … and that’s no limitation and in other ways in the academy you always lead with that statement with but in game studies it is not a strength. So in my T&P review last time, someone asked me, there are all these collaborations. And they were like, “What’s … Can we talk about what you do in terms of the author?” and like, that’s cool. I have this long answer, but basically it comes down to, like the sciences, in game studies, more is better. That if … that it’s kind of a … to say that I’m going to tell you? This is again, not my field. My field, like everyone else’s…we came from somewhere else. We’re participating … The nature that that adds almost involves collaboration so having more than one author’s name attached to a work is actually kind of a badge that means that you did this hard thing. It’s much easier to work by yourself. But game scholars require interdisciplinary. Or at least very worthwhile game studies does. You know, Kevin is writing with his brother. The proposal I’m writing with Marc. It seems that collaboration is the path that’s going to yield this more interesting and complex, I don’t know … I want to say fruit but that’s a mixed metaphor but you know what I mean.