[Jennifer deWinter speaking]: Research projects that I’m currently involved in that have academic significance are a book that should come out around 2015 called Computer Games and Technical Writing: Critical Intersections “something something” … I don’t even know the title of my own book, because it just changed again, because we work with editors. But it’s with Ashgate’s series in Technical Communication; Miles is the acquisitions editor with that and he's been fantastic, Miles Kimball. And that is a book I co-edited with Ryan Moeller at Utah State University where we collected eighteen essays on … on games as technical documents, essentially and the types of technical communication that arise from game … from design documents to testing to users modding games to using them to teach technical communication. So these two fields have a lot to offer each other because games are technical systems that communicate complex language. They’re borrowing from computer science, they’re borrowing from other forms of communicative activity. And technical communication as a discipline, being heavily rhetorically influenced, has a lot to offer in cross-pollination. In addition, Steven Conway and I are working on an edited collection right now on video game policy and talking about policymakers and these invisible agents of power within the computer games complex, considering the ways—trying, actually—not considering ways but trying to fill this this void in game studies that does not consider what happens outside of said production and consumption. So for some reason … and really, arguably for the same reasons we tend to focus on those two sites, because they’re easily accessible, they’re easily visible, and the other agents who are very invisible in these complex systems. And so that project’s well underway. I have … the Journal of Gaming and Virtual Worlds, we’ll soon have a special issue that I’ll put out with Carly Kocurek as my co-editor on … on labor politics and gamification. And in that, we were really drawn to it as a means to critique essentially what is becoming the scientific management via games of … of labor, labor forces, and ethics of work. And so we have an international group of people writing on the intersection there.